home *** CD-ROM | disk | FTP | other *** search
- (Page 1 of 8)
-
-
-
-
-
-
-
-
- -------------------------------------------------------------------------------
-
- * * * GreatArc II * * *
- Copyright (C) 1994, GMH Code
-
- -------------------------------------------------------------------------------
-
-
-
- In-program assistance:
-
- (a) <F1> or mouse [L] on lightbulb ("One-line Notes")
- (b) press mouse's [R] (right) button in any icon/box for a clue
-
-
- * * *
-
-
- The quickest introduction to GreatArc II and its features
- can be obtained by spending a few minutes in the first of
- three sections, the "Walkthrough", of this file.
-
- A section on the GreatArc Olympics follows. It is a game
- in which entrants race the clock to locate cities. Medals
- are awarded for good performances.
-
- The final section is ArcEdit (includes registration info.)
-
-
- * * *
-
-
- This .DOC file is written using simple, non-IBM characters so that its output
- will be readable from most printers. Files generated by GreatArc, however,
- make use of the IBM set. If your printer doesn't handle these special char-
- acters it's recommended that you run:
-
- C:\>greatarc text
-
- This generates the file GREATARC.TXT whose presence tells
- the program to create data files with a more general set
- of characters, as this file has.
-
-
-
- - Walkthrough Section -
-
- Nomenclature:
-
- [L] mouse's left button
-
- Press: press and hold down mouse button, until...
- Release: release the button
- Click: press and release mouse button
-
- [R] mouse's right button
-
- <F1> keyboard key. Examples:
-
- <F1> F1 key
- <Esc> escape
- <C> "C" (upper- or lowercase)
-
- Key modifiers - <Ctrl>, <Shift>, <Alt> - are not used in the program.
-
-
- Walkthrough:
-
- Move mouse's pointer to the right-hand border of the map. Click [L] on
- the "COLORS" icon to toggle map colors between default and optional.
-
- Move pointer to left-hand rectangle named "Cities", just above the map.
- Click [L] to toggle the city lights on/off.
-
- Move to light bulb icon at lower left-hand corner. Click [L] to begin
- the in-program walkthrough ("OneLine Notes"). Use the up/down arrow
- keys or click [L] on the arrow or ESC symbols. An appropriate highlight
- rectangle accompanies notes. Try a few of these then return.
-
- Staying at the left of the map, move up to the "zones" icon and click [L].
- This turns on the (approximate) timezone banner. This may adjusted by
- going to the "Set GMT" - Greenwich (London) Mean Time - rectangle just
- above the map. Click [L]. A new window will appear. Press (and hold)
- [L] in the left side to increase GMT. Click on the "OK" sign when okay.
-
- Now we'll draw the great circle path between two cities. First, though,
- check the rectangles just below the map. The leftmost should be lit for
- "Pt-to-Pt" (point-to-point) mode. The next, moving to the right, should
- say "Path". Next should be set for "Cities Only", and the rightmost may
- be either. ("Great Circle" draws the path - arc - and then completes it
- around the world - circle.) These are the default settings.
-
- Move the pointer to Anchorage, Alaska then press and hold [L]. A window
- will appear. Move the pointer up into the "Home" region and release [L].
- This action selects Anchorage as the starting city. Now move the pointer
- to Bermuda in the mid-Atlantic. Press [L] and this time release it in
- the "End" region. The great circle path will be drawn.
- Note, at the top of the screen, the "departure from"/"arrival into" head-
- ings, local coordinates and times, and the distances are shown.
-
- Press (and hold) [L] on the bottom right icon named "Data". You'll see
- data pertinent to the most-recently drawn path. Great circles, or arcs
- thereof, are (approximately) equators which have been tilted to include
- Home and End. A yellow crosshair pinpoints this new equator's north pole.
-
-
- Move to the rectangle named "Antipode" and click [L]. Now move the mouse
- over the map and notice the little yellow crosshair. This marks the
- antipode - the other side of the world from the mouse pointer.
-
- Click [L] on the "Lat/Long" icon at the map's left - just below Zones.
- This will draw the extended latitude and longitude lines from the currently
- active city. The antipode - as a scratch mark - is also drawn.
-
- The top icon at the right of the map (the little map) re-draws the map
- erasing existing paths, circles, etc. Click [L] to activate.
-
- Along the bottom row of icons is a "miles post" ("413 Mi"). Click on
- this icon. You'll probably incur an advisory saying that a Home city
- must be selected - along with other prerequisites. Select, then, the
- home city by pressing [L] near some city and releasing it in the "Home"
- region of the choice window. Now try the milepost icon again. Click
- [L] on the rectangle "File" ("<Enter>"). The land portions of the map
- will darken and the list will be compiled. This list includes the time
- difference between, the distance to, and the heading towards all of
- the other cities from the Home city. At the end you have the option of
- printing the list (about 3 pp.) or you may simply wish to inspect it
- later. Its filename has the ".AIR" extension, e.g., "DENVER.AIR".
- Shown below is an extract from the file NEWYORK.AIR:
-
-
- 1900 NEW YORK (N40d47m W 73d58m)
- ===============================================================================
- Hrs Destination Dir. Mi. NM. Km.
- -------------------------------------------------------------------------------
- 8 Addis Ababa 069 6917 6010 11132
- 7 Alexandria 057 5485 4767 8828
- 5 Algiers 067 4008 3483 6450
- 6 Amsterdam 049 3635 3159 5850
- -4 Anchorage 321 3350 2911 5392
- 8 Ankara 049 5213 4530 8390
- . .
- . .
- . .
-
-
-
- On the right is the "Scale" icon. Press [L] on this then release at the
- latitude on the map for which a scale is desired. (Vertical distances
- on this map are practically constant, about 690 miles/gridline.)
-
- Move to the rectangles below the map and select "EquiDist". This will
- draw the equidistant points (that is, the distance circle) about the
- currently active city. Select that city merely by clicking [L] on it.
- A window for selecting the distance will appear. Press [L] to adjust.
- Then click [L] within the little miles readout to draw the circle or
- in the Exit area to cancel. Circles closer to the poles will appear
- misshapen as can happen when spherical reality meets planar representation.
-
-
-
-
- On top of the map is the rectangle "Grid". Click in this to toggle the
- background grid on/off.
-
- Select the ship icon named "SeaLanes". This will permit the plotting of
- irregular paths - for example, shipping lanes - across the map. The
- pointer will appear at the map's center. Move it to where you'd like to
- begin then click [L]. The pointer may be moved by the mouse itself or by
- the four arrow keys or by the four "diagonal" keys, <1>, <3>, <7>, <9>.
- (The keyboard's NumLock doesn't affect the diag keys functioning.) Click
- [L] or press <Enter> to end the little voyage. If missteps occur use the
- <U> key to undo them. A continual distance readout appears which, by the
- way, is fairly accurate. To reposition the mouse on its pad without dis-
- turbing the path press and hold <Space> to sedate the rodent.
-
- Clicking on the sigma icon (bottom row, <F3>) inaugurates record-keeping
- for a multipath trip. At the completion (click again on sigma to end)
- you'll have a file ("distance.log") containing the termini and distance
- for each leg. It may be printed or saved. A sample is listed below:
-
-
-
- ORIGIN DESTINATION ------- Distances ------- Cumulative*
- ----------------------------------- *Mi NM Km ----------
- ..Honolulu..........Seattle........ 2679.3 2328 4311 ---
- ..Seattle...........St.JohnsNfld... 3140.2 2728 5053 5820
- ..St.JohnsNfld......Dublin......... 2067.4 1796 3327 7887
- =================================== ========================================
- Paths: 3 Sum of distances: 7887 Mi 6853 NM 12693 Km
-
- Average: 2629.0 2284 4230
-
-
-
- Click [L] on the "piano keys" icon. This shows the corresponding keys
- for various icons and toggle boxes.
-
- (The following keys have no corresponding mouse activation:)
-
- <F> Toggles autoFormfeed (default=ON). When in-program printouts
- are made of either an air-miles file (e.g., "NEWYORK.AIR") or a
- multipath trip, as above, a formfeed is inserted to eject the
- print job unless this is toggled to OFF.
-
- <I>,<U> Display information about radIi and circUmferences used.
-
- <K>,<M> Set program to calculate scale-of-distance, distance circles
- (from EquiDist mode) and multipath's "cumulative" function (shown
- above for miles) in either kilometers or miles, the default.
- "DistFile" icon ("413 Mi") shows program status of Mi/Km.
-
-
-
- - GreatArc Olympics -
-
- Next, there is the GreatArc Olympics. Click on the five-ring icon to
- begin. In this game use the mouse to locate twelve target cities selected
- at random. The cities can be identified directly by Name at the cities
- window or by Description, from below. Race against the clock but be as
- accurate as possible - else faults result. You have ten seconds and three
- chances to locate the target city. Press [L] to prepare for a round;
- release [L] to actually begin. At the end of twelve rounds graphs
- showing individual times, elapsed time and faults will appear. Superior
- performances are accompanied by a scroll or medal.
-
- When you click on the olympic icon there are several choices that must
- be made. The following is a description of and {recommendation} for each.
-
- 1. Games Practice Exit
-
- {Practice} This will give you a feel for the game. Then Games.
-
- 1a. Clear Map (optional)
-
- {Yes} Gets rid of any distractions, e.g., names, paths.
-
- 2. Player's Name (appears only if Games, above, is selected)
-
- {No} May be used later if results are to be printed or saved
- to a file.
-
- 3. Sound.
-
- {Yes} Adds dash of auditory spice. Peeps when timer starts;
- mild wail announces correct city.
-
- 4. Target city identification mode.
-
- {Name} Examples of identifying modes of a target city:
-
- Name: Detroit
- Description: "Motor City"; RenCen, Silverdome, Greenfield Village
-
- In this "onboard" (default) version of the game, all 150 cities
- are available by Name. Only 20 of these cities have an accompany-
- ing Description, however. To be eligible for a medal there must
- be at least 60 candidates available in the identifying mode. As
- such, medals may not be earned if the targets are identified by
- Description (please see ArcEdit section.)
-
- You are set to begin. Press the mouse [L] button to prep. Release it
- to go. The target city will be identified. The timer will start
- counting. Now locate that city as quickly as you can!
-
- Correct "hits" occur if pointer is within two pixels, measured across,
- up-and-down, or diagonally, from target city. (Pointer's active pixel
- is the one just above and to the left of it.) The Accuracy Meter shows
- contiguous proximity to target. E.g., if pointer is two pixels to the
- left and two above the target, only one "LED" is lit (least acceptable).
- But if it is, say, only one pixel to the right then 4 of possible
- 5 appear (near perfect). Please note, however, that a hit is a hit
- whether only two LEDs or all five appear. The meter is there to help you.
-
-
-
- (Olympics, additional notes)
-
-
- Criteria for Scroll, Medals and Endorsements:
-
- Award MaxTime MaxFaults
- -------------------------------------
- Scroll 36 sec. 6
- Iron medal 32 sec. 4
- Bronze medal 28 sec. 2
- Silver medal 24 sec. 1
- Gold medal 22 sec. 0
- sub-20 Silver 19.99 s 1 (endorsement w/medal)
- sub-20 Gold 19.99 s 0 (endorsement w/medal)
-
- Both criteria - time and faults - must be met for a particular award.
- Thus, a finish in 26.70 seconds with 3 faults would qualify for the
- Iron medal, not the Bronze even though it meets the Bronze criterion
- for time. A fastest-overall-time message appears, if appropriate.
-
- At the end of the games two graphs appear. The upper one shows the
- medal selection values: overall time and fault level in relation to
- the awards. The lower chart tracks the individual rounds showing the
- approximate time to find each city and the average time per round.
- If one or several faults (misses) occurred, these appear in red.
- Record-shattering times are noted.
-
- Novices who can get the Scroll or the Iron have a pretty fair knowledge
- of world geography going in. With practice, earning the Bronze, Silver
- and even the Gold can be routine. Begin with the practice sessions until
- you're comfortable with the controls and the rhythm of the game. Check
- up on cities you're not sure of. Know where Thule, Greenland is.
-
- The all-time ten best performances - with no faults - are saved in the
- special file "DEFAULT.T10". These may be viewed by clicking on the
- Top Ten icon, just below the Olympics icon. One entry is kept for the
- fastest completion with a single fault. (If source files are used then
- accompanying files, *.T10 for each *.CTY file, are automatically created
- and maintained.)
-
- * * *
-
- The Descriptions for some major world cities (e.g., Rome, Jakarta,
- Sao Paulo) may be seen at the bottom of the screen when that city is
- selected for normal functions. For example, simply press [L] when
- mouse pointer is on, say, Los Angeles. (Please see section below.)
-
- These descriptions use two shorthand notations: "C" means capital, "LC"
- means largest city. Paris, for example, is both the "C&LC" of France.
-
- The two numbers to the right of the "Load .CTY File" icon indicate the
- number of currently active cities and those with descriptions. The
- default values of these are 150 and 20 (that is, 150 Names, 20 of those
- cities also have Descriptions and countries.)
-
-
-
-
- - ArcEdit -
-
-
- The GreatArc editor, "ArcEdit", can instantly generate a template file
- containing the complete names/coordinates/times and notes (descriptions)
- and countries for all 150 cities used in GreatArc. This file may be
- loaded at the command line or read into the program from the LOAD *.CTY
- icon. A second source file containing the complete data for another
- 150 world cities is also supplied. Either template file may be copied
- and edited, adding (max = 190 cities), deleting, altering as you like.
- A single session of GreatArc may use several source files.
-
- (Twenty of the default cities, e.g., New York, London, Tokyo, already
- have their description and country built in, as mentioned above. To
- view these, simply press [L] on the city. Its country and description
- appear at the bottom of the screen. The rest of the built-in cities,
- however, lack the complete data. The two source files mentioned above
- correct this deficiency.)
-
- Associated with each source file used by the program is a data file
- storing information on the "Top Ten" performances for each file while
- it is active (see previous page). These files have the extension "T10"
- so that, for example, a source file named "CAPITAL.CTY" would have
- associated with it the file "CAPITAL.T10" (automatically created the
- first time it's loaded into the program and maintained thereafter.)
-
- Using either template file (or a variant customized with ArcEdit) you
- can play the GreatArc Olympics using the Descriptions mode of target
- identification and be eligible for medals.
-
- * * *
-
- If you would like to obtain extra capability made possible by ArcEdit
- please use the invoice on the next page.
- With it you'll get the complete data - including descriptions and
- countries - for the 150 cities of GreatArc and a second source file also
- with the complete data on another 150 world cities. You'll also receive
- the editor with which to make your own source files or edit these.
-
- The package includes a floppy (please state size: 3 1/2 or 5 1/4) con-
- taining ArcEdit and the two *.CTY source files, plus further notes
- about GreatArc and great circles.
-
-
-
-
-
-
-
-
-
- «INVOICE»
-
-
-
- ------------------ From:
- | | ------------------------------
- | GMH Code |
- | P.O.Box 2117 | ------------------------------
- | Lowell, MA 01851 |
- | | ------------------------------
- ------------------
-
-
-
- Please enclose your check or money order for (U.S.) $10 payable to GMH Code.
-
-
- Specify format: 3.5" 5.25"
-
-
-
- ------------------------- Propine --------------------------
-
- Registered users receive the following:
-
- 1. A floppy containing the GreatArc editor plus two
- CTY source files. The first contains the complete
- information (name/coords/time/description/country)
- for the default 150 cities built into the program.
- A second source file has an additional 150 world
- cities. (Because both files contain the full
- data they can be used with the target-mode "Des-
- cription" and yield medals.)
-
- The files may be used with the editor ("ArcEdit")
- to create customized *.CTY files for your own use.
-
- 2. A discussion of great circles.
-
-
-
-
-
-
-
-
-
-
-
- ========================================================================
- > Beefs?
- > Problems?
- > Suggestions?
- ------------------------------------------------------------------------
- Your comments are valuable and welcome.
-
-
-
-